Building this website
Second case study
A portfolio designed by directing, looking and correcting
The page you are reading is a design project too. I art-directed it myself, one instruction at a time, and judged every result with my own eyes. This chapter shows how that worked, what I decided, and where the creative and technical choices are.
The briefOne page, one story, no jargon
I wanted a single page that shows how I think, not a pile of screenshots. The rules I set were simple: tell one complete case study instead of many small ones, write so that a person outside design can follow, show real decisions, and let a visitor try the ideas instead of only reading about them.
How I directed itShort, concrete instructions, one change at a time
I built this page by writing instructions and reviewing the result, the way an art director works with a team. I did not hand over a finished brief. I gave one clear direction, looked at what came back, and answered with the next one. The skill is in the directions: what to keep, what to remove, and when something simply feels wrong.
1 DirectSay what I wantOne request in plain words, for example "redesign the table of contents, it feels heavy" or "make the personas horizontal cards".
2 LookJudge it myselfI open the result on a phone and on a desktop, in day and night, and look for what is crowded, dark, too big or unclear.
3 CorrectName the problem exactlyI point at the exact thing, often with a screenshot: "these texts overlap", "these images look darker than the others", "this icon is damaged".
4 PublishKeep one live versionEvery change is published at once, so the link always shows the latest page and nothing waits in a draft.
What I asked forThe directions that shaped the page
| My direction | What changed |
| Rewrite my design philosophy in my own voice, for a reader who is older and not comfortable with technology. | The philosophy became four plain cards that start from the person, not from design theory. |
| The table of contents is annoying. Redesign it with a standard web pattern. | A calm sidebar, like documentation, replaced the busy list. |
| On a phone, make the top bar follow Google's Material 3 standard. | A top app bar with a menu drawer that slides in from the side. |
| Judge this page as an outside critic would, then fix it. | Ten small case studies became one full case study, jargon became plain description, and a Questions and answers section was added. |
| Do not close the search when I click a result, because there is no way to remove the highlight. | Searched words stay highlighted, a Clear button removes them, and arrows move between results with a running count. |
| Redraw the app screens in your own version, very close to my images, with day and night. | Sixteen app screens drawn as illustrations that follow the page theme. |
| The pictures look darker than the others. | The dim layer behind panels was removed, and each panel now stands out with a soft shadow. |
| Show who I designed for as personas. Ask me questions and use my answers. | Three illustrated readers, a student, a novel lover and a professor, each with what Texi did for them. They sit in horizontal cards. |
| Every project needs a team section. | A short chapter at the start names the two people who built Texi and what each one owns. |
| Skills and contact are not main titles. Remove them from the menu. | They became sub parts of About me, and the menu is shorter and calmer. |
| Remove the numbers from the menu, and the line under the titles. | Cleaner type, with nothing extra around the words. |
| On small phones the search is missing its arrows and its close button. | The page width now fits any phone, so the count, the arrows and the X always show. |
| On a phone the top bar does not show my job title. | The title now sits under my name, and the large gap above the first screen was closed. |
| Make every card horizontal. | Process steps, principles, team and personas became wide rows with the title on the left and the text on the right. |
The design processFrom a heavy document to a story
The first version was documentation: ten separate case studies with a lot of terms. I asked for a harsh outside review of it. The review said the page explained a lot and showed little proof, and it was hard for a non-designer to follow. So the work went in four passes:
- Structure. One case study with a clear order: the team, the problem, the people, the process, then the parts of the app.
- Language. Every technical word was replaced by a plain description of what it does for a person.
- Proof. Real screens, live demos you can try, and personas for the people the app is for.
- People. I asked to be interviewed. The questions about who uses the app, what annoyed them before and what Texi changed became the three personas, and every answer was checked by me before it went on the page.
I also removed things that looked impressive but did not help the reader: a paged slideshow, a second language layer, and photo placeholders.
Art directionA calm page that feels like paper and ink
Texi's idea is quiet reading, so the page had to feel quiet too. I chose a warm paper background, dark ink for text, and one strong accent colour, so the eye always knows where to go next. Big serif chapter titles give the page a book-like rhythm, and a clean sans-serif keeps the body easy to read.
- Colour. A warm peach accent on paper, with a full night version. A visitor can also switch the accent between five colours.
- Type. Large titles, generous line spacing and short lines, so long text never feels heavy.
- Space. Plenty of room between ideas, and one idea per block.
- Consistency. The same card, button and heading style repeats everywhere, so the page feels like one product.
Visual artsEverything is drawn, nothing is borrowed
The pictures on this page are my own drawings made in code. The sixteen app screens are redrawn from the real app, with the same layouts, in a light and a dark version that switch with the page. The reader portraits are illustrated faces, the icons are simple line shapes drawn to one weight, and even the decorative stack of books on the home screen is built from a few plain shapes. Because they are drawn, they stay sharp at every size and cost almost nothing to load.
Technical and functional creativitySmall ideas that make it feel alive
- One file. The whole page is a single file with no outside libraries. It opens fast and works anywhere.
- Live demos. Colour, contrast, filtering and reading comfort are things you can try, not only read about.
- Search that helps. It highlights every match in the text, counts the results and lets you step through them with arrows, with a key shortcut (Ctrl and K) to open it.
- Screens that scale. Each drawn app screen is built so every size inside it grows and shrinks together, so it looks right from a phone to a wide monitor.
- Day and night. One switch changes the whole page, including the drawn app screens.
- Fits any phone. The page adapts to very small screens, with a Material 3 style top bar, a side menu and a search bar that keeps every control in view.
- Wide, readable cards. Steps, people and principles sit in horizontal rows, so each idea reads left to right like a line in a book.
- Made for everyone. It can be used with a keyboard, works with screen readers, and respects a visitor's wish for less motion.
What I learnedDirecting is design work
Good results came from clear direction: naming exactly what was wrong, keeping what worked, and judging by looking at real screens in both themes. The tools can build quickly, but taste, order and restraint still have to come from the designer. The page also taught me to treat every complaint as a small design brief: a darker picture, an overlapping label or a missing button is a real user problem, and fixing it exactly, then checking it again on a small screen, is what makes the page feel finished.